Nanodegree key: nd578
Version: 1.0.0
Locale: en-us
Content
Part 01 : Welcome to the User Experience Nanodegree Program
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Module 01: User Experience Nanodegree Program Orientation
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Module 02: Career Support
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Lesson 01: Get Help with Your Account
What to do if you have questions about your account or general questions about the program.
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Lesson 02: Knowledge, Community, and Careers
You are starting a challenging but rewarding journey! Take 5 minutes to read how to get help with projects and content.
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Part 02 : UX Fundamentals and Design Research
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Module 01: UX Fundamentals and Design Research
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Lesson 01: Course Overview
In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.
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Lesson 02: UX: The Good, the Bad and the Ugly
In this lesson, we'll look at fundamental UX concepts, including basic design principles, how to evaluate usability, and how to think like a UX designer.
- Concept 01: Lesson Overview
- Concept 02: Good UX
- Concept 03: Heuristic Evaluation (1/2)
- Concept 04: Heuristic Evaluation (2/2)
- Concept 05: You Are Not Your User
- Concept 06: Be Kind to Users
- Concept 07: Design with Users in Mind
- Concept 08: How to Select a Design Problem
- Concept 09: Select Your Design Problem
- Concept 10: Validate the Needs Before Designing Screens
- Concept 11: Competitive Analysis
- Concept 12: Design with Data in Mind
- Concept 13: Review
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Lesson 03: Research First
Research is an essential part of UX design. In this lesson, you'll learn how to plan a UX research study, how to conduct a semi-structured interview, and how to ask effective questions on a survey.
- Concept 01: Lesson Overview
- Concept 02: Taking Advantage of Existing Data
- Concept 03: UX Research 101
- Concept 04: Let's Research!
- Concept 05: Step 1A: Create a Research Plan
- Concept 06: How to Do Semi-Structured Interviews
- Concept 07: Step 1B: Write the Interview Questions
- Concept 08: Step 2: Recruit Participants
- Concept 09: Step 3: Run the Study
- Concept 10: Step 4: Analyze the Data (Affinity Diagramming)
- Concept 11: Step 5: Share Your Results
- Concept 12: Step 6: Plan a Survey Study
- Concept 13: Additional Research Methods
- Concept 14: Review
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Lesson 04: Design for Humans
Humans are complex creatures. In this lesson, we'll look deeper into how to take psychology into consideration when we make design decisions.
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Lesson 05: Project: UX Research
- Concept 01: Instructions
- Concept 02: Project Overview
- Concept 03: How to Select a Design Problem
- Concept 04: Select Your Design Problem
- Concept 05: Let's Research!
- Concept 06: Step 1A: Create a Research Plan
- Concept 07: How to Do Semi-Structured Interviews
- Concept 08: Step 1B: Write the Interview Questions
- Concept 09: Step 2: Recruit Participants
- Concept 10: Step 3: Run the Study
- Concept 11: Step 4: Analyze the Data (Affinity Diagramming)
- Concept 12: Step 5: Share Your Results
- Concept 13: Step 6: Plan a Survey Study
- Concept 14: Step 7A: Sketch a design
- Concept 15: Step 7B: Improve Your Design
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Part 03 : Concept to Low-Fidelity Prototyping
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Module 01: Concept to Low-Fidelity Prototyping
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Lesson 01: Course Overview
In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.
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Lesson 02: Define the Design Sprint
Let's look at how to explore product opportunities collaboratively—while reducing our risks and ensuring our team is aligned throughout an ambiguous design process.
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Lesson 03: Synthesis: Research to Features
The best products are informed by user needs. Let's look at how we can use research to find those needs—and uncover high-value product features that we can target in our designs.
- Concept 01: What is Synthesis?
- Concept 02: Discovering Themes with Affinity Mapping
- Concept 03: Defining Problems as Opportunities
- Concept 04: Ideation Techniques
- Concept 05: Focusing Ideas
- Concept 06: Understanding Scope
- Concept 07: Prioritizing Features: Value vs. Complexity
- Concept 08: Prioritizing Features: Score Matrix
- Concept 09: Managing MVP Scope
- Concept 10: Lesson Review
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Lesson 04: UI Principles
Great products don't re-invent the wheel; they expand on design patterns that users are already comfortable with. In this lesson, we'll explore some fundamental UI principles for digital products.
- Concept 01: What is a User Interface?
- Concept 02: Understanding Fidelity
- Concept 03: Finding Design Inspiration
- Concept 04: Layouts
- Concept 05: Outputs
- Concept 06: Controls
- Concept 07: Views
- Concept 08: Inputs
- Concept 09: Error Handling
- Concept 10: Accessibility: Visual Impairment
- Concept 11: Accessibility: Hearing Impairment
- Concept 12: Accessibility: Limited Dexterity
- Concept 13: Lesson Review
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Lesson 05: Clickable Prototyping
It's expensive to engineer and implement solutions in code. In this lesson, we'll practice the hard skill of building an interactive prototype that feels like a real piece of software.
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Lesson 06: Usability Testing
Even the best looking designs may have unexpected problems. You'll learn hard skills to take your designs into the wild to identify issues early.
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Lesson 07: Project: Low-Fidelity Rapid Prototyping Sprint
In this project, you'll demonstrate a grasp on the design process from customer understanding through to lo-fi prototyping.
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Part 04 : High-Fidelity Prototyping to Post-Launch Analysis
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Module 01: High-Fidelity Prototyping to Post-Launch Analysis
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Lesson 01: Course Overview
In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.
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Lesson 02: UI Design Basics
Get into UI basics, UI vs UX, basic design principles, and the role typography, design systems and style guides play for a UX Designer.
- Concept 01: Lesson Overview
- Concept 02: What is UI?
- Concept 03: Annotating Your Work
- Concept 04: Exercise: Responsive Breakpoints
- Concept 05: UI Trends
- Concept 06: Exercise: UI Trends
- Concept 07: UI vs UX vs Graphic Design
- Concept 08: Basic Interaction Principles
- Concept 09: Exercise: Basic Interaction Principles
- Concept 10: Typography
- Concept 11: Exercise: Font Pairings
- Concept 12: Design Systems
- Concept 13: Exercise: Atomic Design Method
- Concept 14: Style Guides
- Concept 15: Recap
- Concept 16: Lesson Glossary
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Lesson 03: Building Interactive Designs
Learn about levels of fidelity in design, using a tool called Figma to build out a high-fidelity design of your own. Then, add interactivity by creating a clickable prototype!
- Concept 01: Lesson Overview
- Concept 02: Types of Fidelity
- Concept 03: UI Kits
- Concept 04: High-fidelity design with Figma
- Concept 05: Exercise: UI Kits
- Concept 06: Figma - Plugins
- Concept 07: Exercise: Using Plugins
- Concept 08: Figma - Call to Action
- Concept 09: Exercise: Optimize Engagement
- Concept 10: Building a Style Guide
- Concept 11: Exercise: Style Guide
- Concept 12: Building a UI Kit with Zeplin
- Concept 13: Adding Interactivity in Figma
- Concept 14: Exercise: Creating a High-Fidelity Screen
- Concept 15: Exercise: Clickable Prototype
- Concept 16: Recap
- Concept 17: Lesson Glossary
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Lesson 04: Midterm: Create & Improve a High-Fidelity Design
Build on the digital design you made for the mobile or web application in Course 2 to create a High-Fidelity Mockup, and then implement it in a clickable prototype.
Project Description - Midterm: Create & Improve a High-Fidelity Design
Project Rubric - Midterm: Create & Improve a High-Fidelity Design
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Lesson 05: Preparing Design for Engineering Handoff
Engineering handoff is a key part of a UX Designer’s role, yet often overlooked by those new to the field. Learn about the deliverables for handoff and how best to collaborate with your team!
- Concept 01: Lesson Overview
- Concept 02: Working with Engineers
- Concept 03: Exercise: Hand-off
- Concept 04: Handoff Deliverables
- Concept 05: Exercise: User Stories
- Concept 06: Exercise: Whimsical
- Concept 07: Accessibility Levels
- Concept 08: Exercise: Accessibility
- Concept 09: Exporting Assets to Zeplin
- Concept 10: Recap
- Concept 11: Lesson Glossary
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Lesson 06: Improving Design Performance
Use KPI’s to improve your design, and learn how analytics and testing can be used for data-based improvements.
- Concept 01: Lesson Overview
- Concept 02: Intro to KPIs
- Concept 03: Exercise: HEART Framework
- Concept 04: UX Analytics Tools
- Concept 05: Data Analysis
- Concept 06: Exercise: Analysing Data
- Concept 07: Improving Design Based on Data
- Concept 08: Setting up an A/B Test
- Concept 09: Exercise: Optimize a Landing Page
- Concept 10: Exercise: Setup an A/B Test
- Concept 11: Exercise: Choosing an A/B Winner
- Concept 12: Recap
- Concept 13: Lesson Glossary
- Concept 14: Instructor Interview
- Concept 15: Wrap-up
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Lesson 07: Final: Create & Improve a High-Fidelity Design
Take the clickable prototype you created in your midterm and improve the accessibility of your design, iterate on your design based on Data & KPIs, and hand-off to engineering.
Project Description - Final: Create & Improve a High-Fidelity Design
Project Rubric - Final: Create & Improve a High-Fidelity Design
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Part 05 : Capstone
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Module 01: Capstone
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Lesson 01: Portfolio Basics
In this lesson, we’ll be exploring the purpose and uses of a portfolio as a communication tool or artifact in your professional career: portfolio as storytelling, what it is, how it's structured and used, what to include, and what to avoid as you express your experience and abilities in user experience.
- Concept 01: Introduction to Portfolio Design
- Concept 02: Lesson Overview
- Concept 03: Portfolio as Storytelling: Basics
- Concept 04: Portfolio as Storytelling: Audience
- Concept 05: Portfolio as Storytelling: Personal Story and Brand
- Concept 06: Anatomy of a Portfolio: Key Components
- Concept 07: Anatomy of a Portfolio: Pitfalls
- Concept 08: Visioning Your Portfolio: Getting Inspired
- Concept 09: Visioning Your Portfolio: Getting Prepared
- Concept 10: Creating a Stand-Out Portfolio
- Concept 11: Lesson Recap
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Lesson 02: Building a Starter Portfolio
Creating your portfolio is an opportunity to apply design process to communicating your capabilities as professional. In this lesson, we'll discuss how to create a project case study from a past UX project, how to build a starter portfolio, and practices for maintaining your portfolio as you progress in your career.
- Concept 01: Lesson Overview
- Concept 02: Creating Your Project Case Study: Selecting a Project
- Concept 03: Creating Your Project Case Study: Creating a Prototype
- Concept 04: Building Your Starter Portfolio: Finalizing Your Case Study
- Concept 05: Building Your Starter Portfolio: Preparing Your Content
- Concept 06: Building Your Starter Portfolio: Building Your Case Study
- Concept 07: Building Your Starter Portfolio: Final Checks & Publishing
- Concept 08: Maintaining Your Portfolio: Designing For The Portfolio Experience
- Concept 09: Maintaining Your Portfolio: Adding, Updating, and Archiving Case Studies
- Concept 10: Maintaining Your Portfolio: Reflecting as a Regular Portfolio Practice
- Concept 11: Lesson Recap
- Concept 12: Capstone Wrap-up
- Concept 13: Case Study Walkthrough
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Module 02: Build Your Online Presence Using LinkedIn
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Lesson 01: Take 30 Min to Improve your LinkedIn
Find your next job or connect with industry peers on LinkedIn. Ensure your profile attracts relevant leads that will grow your professional network.
- Concept 01: Get Opportunities with LinkedIn
- Concept 02: Use Your Story to Stand Out
- Concept 03: Why Use an Elevator Pitch
- Concept 04: Create Your Elevator Pitch
- Concept 05: Use Your Elevator Pitch on LinkedIn
- Concept 06: Create Your Profile With SEO In Mind
- Concept 07: Profile Essentials
- Concept 08: Work Experiences & Accomplishments
- Concept 09: Build and Strengthen Your Network
- Concept 10: Reaching Out on LinkedIn
- Concept 11: Boost Your Visibility
- Concept 12: Up Next
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